Into the Fire Equipment Hub
Rank the tools that open fire, not the guns that pad a kill feed.
This hub ranks the Into the Fire kit the way the game actually scores you: did the tool open a path, protect a carry, and still leave stamina for the RV? It is not a PvP tier list and it is not a Roblox unit list. Starward’s arsenal is retro volcanologist gear — suppression pistol, extinguishing shotgun, fire-bomb launcher, hose, axe, scanners, sleds, shields — and playtests keep adding perks that only make sense if you treat durability as a stat.
Use the three child pages as a set:
- Weapons tier list — pistol, shotgun, launcher, hose, extinguisher, axe.
- Gadgets tier list — scanners, blowers, ropes, sleds, shields, seismographs.
- Expedition loadouts — city, Ruins, three-skull, and supply-run kits.
Then take the winner into the expedition planner so the rank is attached to a bag that also has water and a breach tool.
How we rank while the game is still moving
Early Access is still a 2026 target. Numbers will move. Our tiers are role grades, not damage tables:
- S — changes what a district allows (shotgun interiors, scanner ash, zipline Ruins).
- A — default professional kit (back extinguisher, axe, suppression pistol).
- B — map-dependent (hose, sled, bomb launcher).
- C — trap options if you bring them instead of a carry tool.
Footage sources: extended gameplay trailer, expedition diary, New Mission reveal, open-playtest VODs. If a May clip shows a tool deleting a wall of fire that your August build only dampens, the weapons guide already warned you — Starward is still picking an extinguishing feel.
Roles, not DPS
Every item should claim one role:
- Breach — axe, kick, Breacher perk, durable walls.
- Corridor — extinguisher, shotgun, hose.
- Precision — suppression pistol.
- Area — bomb launcher (also a self-deny tool).
- Detect — life-sign, seismograph, ash blower.
- Move — ropes, sleds, stamina perks.
- Survive — shields, first aid, water tanks.
If your bag has three corridor tools and zero detect, you will walk past people under ash. If it has three detect tools and zero corridor, you will see them burn. The loadouts page exists to stop that cartoon.
Perks that sneak into the ranking
Playtest notes added Breacher (faster breach/search), Durable (item durability), Kicker (kick and dodge impact), and extra stamina perks. Those are not weapons, but they change weapon grades. Durable can promote a fragile axe from C to A. Kicker can make a “no gun” city run possible if you only need doors. We mention them here so the child lists do not pretend the skill tree is separate from the bag.
How this hub links out
Learn the verbs in extinguishing weapons and controls before you argue with a rank. Learn the maps in extraction and hazards before you copy a three-skull kit onto New Sindra. Learn the kitchen in camp before you pack four bomb shells and no food.
Equipment is how Into the Fire lets a single-player disaster still feel like a build game. Rank for the RV, not for the thumbnail.
Frequently Asked Questions
Quick answers to the most common questions.
Is this a character tier list?
No. You play Frank. We rank tools and kits, not heroes.
Will these ranks survive Early Access?
Roles should. Exact placements will move with stamina and extinguishing patches. Check playtest notes.
Where do I put these items in a bag?
Use expedition loadouts then the planner.
Why is the axe on a weapons list?
Because a dead axe locks interiors. It is a weapon in the sense that it opens the map.